“It had been bound to happen. If anything, technology created a space for the strange and the afraid. Some would argue that the environment had created those people, but I doubted that. Those who flocked to technology as a place to hide and to fit in would have found something else, but instead they found another life.”
― J.P. Carver
What comes to your mind when you hear the words “Virtual Reality”? Do you imagine someone wearing a clunky helmet attached to a computer with a thick cable? Do you think of Neo and Morpheus traipsing about the Matrix? Or do you just let the world pass by without giving a damn about it?
Virtual reality typically refers to using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in that world. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for user’s perception and cognition.
Big time question! How did it all begin?
Well, it all started with an idea, a vision- A story! The first references to the concept of virtual reality came from science fiction. Stanley G. Weinbaum‘s 1935 short story “Pygmalion’s Spectacles” described a goggle-based virtual reality system with holographic recording of fictional experiences, which included smell and touch. This was followed by the first type of multimedia device in the form of an interactive theatre experience, devised by Morton Heilig in 1957, and known as the ‘Sensorama’. It consisted of a viewing screen within an enclosed booth which displayed stereoscopic images, oscillating fans, audio output (speakers) and smell emitting devices. The viewer would sit on a rotating chair which enabled them to face this screen. He would be shown these stereoscopic images which gave the illusion of depth and the ability to view something from different angles.
Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence.
The applications of VR are not limited to gaming and entertainment. It extends its uses in other fields like healthcare, space, manufacturing, education, meditation and even military. Virtual-reality (VR) headsets are now being used in many industries as a way of training people or providing a new way to experience things. The scope is clearly limitless. Market offers a multiple range of companies to choose from, like Google, Facebook, Apple, HTC, Valve, Samsung, Microsoft, Intel,Campustours,Sketchfab.
So, what are you waiting for? Get yourself one and have the wonderful experience for yourself.